Mario Kart 8 manages to push the “Wii U’s capabilities to their limits”, director Kosuke Yabuki has said. Still, Kosuke believes that the console “has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined.” Yabuki shared these remarks while speaking with EDGE this month. Here are his comments:
Our aim was to create a game that used HD graphics and played at a smooth 60fps. We pushed Wii U’s capabilities to their limits to achieve this. [But] I think it still has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined.